Bethesda has discovered a reboot for first-character shooter Prey. The new sport is developed through Arkane Studios, the equal crew in the back of the award-winning Dishonored and its upcoming sequel, and is ready for launch on PS4, Xbox One, and Laptop in 2017.
The statement, E3 2016, defies in advance expectations that the publisher might be re-introducing an extended-in-production Prey 2, which were in development hell for a decade. An early version of a sequel was proven at E3 2012, that specialize in a bounty hunter in a metropolis populated by severa extraterrestrial beings – much like Knowhere from Guardians of the Galaxy – however become sooner or later cancelled.
The original Prey become released in 2006, evolved by means of Human Head Studios. Bethesda obtained rights to the title in 2009. The primary game wove a tale of alien invasion around Cherokee way of life and lore, with protagonist Domasi ‘Tommy’ Tawodi taking pictures his way via a giant spaceship to rescue his own family. Prey combined head-spinning gravity-warping gameplay with portal-hopping mechanics to traverse the deliver’s environments, performing a complete year earlier than Valve’s Portal, which hugely multiplied that unique idea.
2017’s Prey bears little resemblance, at the least in its plot. Gone is any pointers of Native American tradition, with gamers rather cast within the role of Morgan Yu, and the game appears to deal with both a time-loop or broken reality. The debut trailer suggests glimpses of gameplay, despite the fact that there would not look like any gravity-flipping or portals at work inside the new sport For Tricks.
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Bethesda’s statement describes the sport: “In Prey, you wake up aboard Talos I, a space station orbiting the moon in the 12 months 2032. You are the key concern of an experiment supposed to alter humanity for all time – however things have Long past terribly incorrect. The space station has been overrun via antagonistic extraterrestrial beings and you’re now being hunted. As you dig into the darkish secrets of Talos I and your personal past, you should live to tell the tale the usage of the equipment found at the station, your wits, guns, and mind-bending abilties.”
“At Arkane, our passion for creating precise worlds wherein you could improvise, test and play your way has driven our imaginative and prescient for Prey,” said Arkane Studios’ president and co-creative director Raphael Colantonio, thru statement. “We’re excited to reveal you extra of the sci-fi international We are developing at QuakeCon this summer.”
The screen is without a doubt interesting, and the creators at Arkane have extra than proven themselves able to growing engaging worlds and telling fascinating stories. It remains to be visible if this has any connection or gameplay similarities to the authentic Prey even though, or if it is effectively a brand new IP with a familiar call.